REU Assassins
LEADER BOARD-see here for updates
[Note:
This webpage is an edited version of http://www.duke.edu/~afs3/rules.htm,
the rules I’ve used at Duke. If something
doesn’t make sense let me know; it probably is something that I overlooked when
I was changing things to make these rules fit our needs. Feel free to look at the aforementioned link
if you want to see examples of Agent bios or the leaderboard. -A.M.]
The goal of Assassins is to remain
alive until you have killed all other players. To do so, The Director (Abhijit)
must assign you a target. You may not automatically get the target of your
target if you succeed. You then must make a legal kill, following the rules.
But FIRST
THINGS FIRST: All
players will give themselves a good nickname, but make it scary. Your nickname
shouldn’t give away your identity; for instance,
Bios for all agents will be added to the “Agents” page as I
receive them.
THE GAME WILL BEGIN FRIDAY AT
THE GOOD STUFF:
THE RULES
1) A kill must be done so that no
other people see you. This rule is very important. Each Assassin's job is to
stay shrouded in secrecy. If you have seen Highlander, then you know that
sneaky people don't battle out in the open. There is one exception to this
rule. If you wear something to disguise your identity (such as a mask or a
trash-can on your head, the latter of which is ill-advised), a kill may be made
with bystanders present. However, the disguise must be donned before being seen
by citizens and must be taken off without the presence of any citizens (this is
very important). Using disguises can provide for quite funny antics. Just keep
this rule in mind. If you see a citizen, then you can't make a kill unless you
are already wearing a mask. Since you can never be sure who is playing, just be
careful.
1a) If you kill someone with a witness, the kill will not be
legitimate. You will still be alive, but so will your victim. Additionally,
witnessing Assassins may take you on as a target.
2) If you get antsy, and your target
finds you out while you are making a hit, then he/she/it has the right to kill
you. Plain, simple self-defense. If you are an Assassin and you witness a hit,
then contact The Director. He will assign you the Assassin you witnessed, and
you will be authorized to kill her/him/it as well. Of course the witnessed
Assassin will be warned.
2. a) As alluded to in rule 2, if someone
can show a good working knowledge that you are playing the game, then they can
take you on as a target. The most common ways that agents seem to give away
their identities are by showing off their weaponry, talking about Assassins in
a public forum, or by asking me questions about the rules in the presence of
others. All decisions regarding extra assignments are made by The Director.
Someone "skulking around suspiciously" or simply "acting
strange" doesn't always mean that they are playing. Unless you are killing someone in self
defense (or within 5 minutes of witnessing another Assassin make a botched kill
attempt), you must have the Director’s permission to take on a target.
3) This goes without saying (as you
are to not talk about Assassins in a public forum), but tell no one who your
target is. That is very unprofessional, and if someone finds out, they can kill
you too. Unless you are really cocky, I don't suggest it. Hide your weapons and
don't brag. You will get a chance to gain glory through the reports of The
Director.
4) You can't make a kill just
anywhere. Places people can't be killed (in addition to the specific rules for
the presence of the Citizenry in rule number one) are:
a) In the target's room when the door
is fully closed and the target is sleeping. If the door is open enough so that
one can walk in, you can make the kill (even if they are sleeping). If you are
invited in the room by ANYONE in the room, then you can walk in and make the
kill. For instance, you can walk in the room, shut the door, and make your
kill. You CANNOT open a closed door unless you are invited in...this is
breaking the law. But any other time that the victim is awake and you are
legally in the person's room, you can make the kill. (all the "ROOM
rules" above do not apply in the case of self-defense)
b) while at work (except for during
lunchtime)
c) in the bathroom
d) at any official REU event (i.e., an
event that is on the calendar or that Rich announces to us, except for the NYC
and Niagara Falls trips)
e) any library on campus, unless the
victim is alone
f) you cannot kill the driver of a
moving vehicle, and you cannot kill the driver of a motor vehicle any time the
engine is on, even if said vehicle is stationary. (though other passengers are
fair game)
g) while someone is at the gym, or during a game of something like Ultimate
h) anywhere where weaponry might damage
the surroundings .... use good judgment
YOU WILL BE RESPONSIBLE FOR ALL DAMAGED PROPERTY
5) Once a hit is made, ALL parties
involved need to contact The Director by e-mail (mailto:acm17@mail.lepp.cornell.edu)
(and IM - abhijit496 - if you are very
eager to report and get your next target). The Director will be in contact with
you as soon as he receives word of the deceased. For those that have made a
kill, come up with a creative story describing the kill. Be creative, The
Director likes creativity.
6) If you want to hire a gun, you must
get a prof, postdoc, grad student, etc.. (contact me if you want to make sure)
to make a kill for you. First however, they must submit by e-mail a request to
become a hitperson. It must read, "Dear Director, I submit myself to your
overarching cabal of intrigue." These hired guns must obey the same rules
for killing.
7) You don’t need to be present for a
kill. Booby traps are legit as long as
they follow all of the above rules.
If you can rig a sock gun so that it kills your target in a legal time and
place when nobody else is around, that’s great.
However, keep in mind that you must be able to prove the kill, and that
you’ll need to leave some sort of “calling card” so that the victim knows s/he
was killed and by whom. If you set a
booby trap that goes off on the wrong person or that is discovered before it is
used, you’ll be in big trouble.
8) If any rules are broken, a player is incredibly inactive/nowhere to be
seen, or The Director hears any Assassin talking about Assassins in a public
forum, then that Assassin may be posted on a wanted list (fair game for any
other agent) and/or assigned a Cleaner (see below).
NOW ON TO THE TECHNICAL STUFF:
Cleaners are players who have been assigned special tasks by
The Director so the game will proceed as he wills it. A cleaner is not meant to
help a player. He is meant to kill a player.
If you are found to be breaking rules, you may be assigned a Cleaner.
If you are found to be hiding so that you can "rest" your way to the
top (remain safely hidden until such time as most others have been executed),
you may be assigned a Cleaner. Don't do this.
If you play dirty, have a bad attitude, talk about Assassins in a public forum,
or tick The Director off, you may be assigned a Cleaner.
This all being said, Cleaners will only be used in rare circumstances. Hopefully, they will not be needed. (I don’t think I have ever heard of them actually being used.)
ONCE YOU ARE KILLED: Please have respect for the other Assassins and the
integrity of the game by not talking about the game. Don't tell anyone (except
for The Director, of course) who killed you or who your target was. This
provides an unfair advantage to certain Assassins, and in real life, dead men
tell no tales. Remember, people aren't supposed to know who else is playing.
Just don't talk about it.
WEAPONS OF DESTRUCTION:
1) A kill must be made using a valid
weapon. If the person killed doesn't know that they are killed, then it isn't a
kill. Duh.
2) The valid weapons are:
a) a spoon touched to the body of the
victim (preferably a plastic spoon – don’t go taking all of the REU silverware
from the kitchen :-P)
b) a sock or socks thrown at the
victim
3) When trying to avoid sock or spoon
attack, please be careful. But also keep in mind that if you are clearly
attacked, you can fight back in self-defense. Also, do not use the weapon in
such a way as to injure others. (If you want to throw something, use a sock – a
kill made by a thrown spoon is only valid if the victim is less than 3 meters
away from you, there is no chance of any other human being or other vertebrate
coming into the room, and the spoon always stays at an elevation that is below
the victim’s neck.) Sometimes running is the best strategy.
THE REST
You are responsible for your own weaponry.
If you kill an innocent victim, then your name will be put on the wanted
list. Once a kill occurs, it must be reported. News of the Day will be
posted on the Leaderboard page. When a
kill is reported, be colorful about the description. Remember, the most flair
and ingenuity will always burn fear into the hearts of the other people
playing.
If you have any sorts of questions about the rules, please e-mail (acm17@mail.lepp.cornell.edu),
IM (abhijit496), or visit (10133) The Director. You should know proper conduct.
Play fair, no cheating. If you botch a kill, don't lie about it. (If there is
any disagreement, and there better not be, The Director is the arbiter and his
decision is final). Don't inconvenience the target or others with your antics.
Don't hurt yourself. This is a fun
sneaky game.
ENJOY YOURSELVES!! GET ROWDY!!