xArtificial Life, Artificial Culture & Evolutionary Designx

Honors 69 - SPRING quarter 2002
Write! Let me know what interests you. gessler@ucla.edu

Powell 320 CLICC Classroom "C"
Tuesdays 10-1 (with break). Lunch at North Campus.
Thursdays 10-12, tutorial (office hour) 12-1. Lunch at North Campus.
Seminar, five hours. No special mathematical or computer knowledge is required although familiarity with the PC is recommended. P/NP or letter grading.

A seminar on artificial life, artificial culture, artificial intelligence, virtual environments, and evolutionary computation through writings, videos and movie clips on artificial worlds and practical hands-on engagement with multi-agent simulations and games. Field trips are being arranged.

  • SIMULATION and VISUALIZATION.
    ART and SCIENCE of synthetic worlds.
  • Fact and fantasy in STAR TREK, DARK CITY, THIRTEENTH FLOOR, MATRIX, AI.
  • Can software programs, hardware computers and autonomous robots create, learn and evolve on their own?
  • Can life & intelligence exist in silicon as it does in carbon?
  • Are we "just" programs running on some "hidden" universal computer?
  • Is consciousness an epiphenomenon? Does it make decisions or simply watch?
  • Believe it or not, YOU can write your own Windows PC simulations! (optional)
INDEX
SYLLABUS
CALENDAR
PARTICIPANTS
SIMULATIONS
ClassWeb Listing - Schedule of Classes Listing - Honors Collegium Listing - The Original Syllabus (to see how this course was originally envisioned)

 

A Sampling of Participants' Work
(more will be added later)
Conway's Game of Life Diffusion Limited Aggregation Final Projects