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SIMULATIONS COMPLEX SYSTEMS |
The Slipstream of Mixed Reality: |
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Talking about COMPLEX SYSTEMS Welcome to a new way of looking at the world. This is an introduction to a new philosophy of science, one that applies what we've learned about evolution and computation in order to explore the complexities of the natural and cultural worlds. We build models and simulations of agents interacting in environments situated in both space and time. We begin with simple representations of time, space and agency and progress in steps to representations that are more complex. We create these artificial worlds and the ways these worlds work. We specify how space and time work in these worlds. We specify how its agents sense the world around them, how they think and how they then effect the world around them. We, as individuals, are not omniscient, there are limits to our perceptions of the world. Thus we can specify that the knowledge each agent acquires is local. In the real world, we see complex global patterns of interaction that none of the local participants are aware of. This gap between local and global knowledge is reflected in the phrase "from simple local rules to complex global patterns of behavior." We too can study this phenomenon among our agents interacting in our artificial worlds. In the natural world, we often see these complexities and wonder about their causes. The causes are elusive. Sometimes, when we try to analyze a complex system by cutting it into parts, we destroy our understanding of how it works. Our project is to take another approach, to synthesize a world from the bottom-up. We ask, "what if?" We create the agents in computer code, defining each in detail. We place them in a spatial and temporal environment. Then we press "run." We turn them loose and watch how their local ineractons create dynamically new global patterns of behavior. Then we ask, "Do these results match what we seen in the real world?" If not, we modify our "what if" scenario and begin again. By trial and error, by the insight of experiment and evolution, we tweak our simulation until it is a good fit to reality. We are looking to discover the processes that create and maintain the world we live in. We want to describe, understand and explain how all these processes are interrelated. Our knowledge of the world is indirect. It is based on our individual biological senses, our perceptions and beliefs. Over countless generations they have been modified by culture. We come to know the world by intuition, both conscious and unconscious, which allows us to make decisions quickly.
We also come to know the world through natural language, which allows us to communicate, but which is relatively slow.
To these we have added other ways to know our world: new technologies to describe, understand and explain the world in which we live.
We think, reason and communicate not just with thoughts and language, but with artifacts as well. Art, diagrams, maps & charts, sculpture, architectural, nautical and aircraft models are literally things with which to think.
The sciences have created the formal languages of mathematics, algebra and calculus. We have ported a great deal of our cognition over to so-called "intelligent" devices. In the the 1950s we began to add evolution and multiple causation into our models and simulations of complexity. This is the way of knowing that we lay before you to in this course. |
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There are, indeed, Ludwig Wittgenstein |
And the signifieds butt heads
with the signifiers, Joanna Newsome |
I used to think that the brain was Emo Phillips |
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THINKING ABOUT COMPLEXITY |
AGENCY An AGENT is a thing, an entity, or an object that interacts with its environment. The agent is situated in a LOCAL space and time. It interacts in the sense that this situatedness causes a change in that LOCAL space and time. A population of agents, sharing parts of one another’s LOCAL situatedness gives rise to GLOBAL changes in that environment in often surprising ways. Assuming that the agent is not a rock, but cognizing entity, we can describe its architecture as SENSE-THINK-ACT or STA. Its input SENSES it’s environment. Its internal processes THINK by evaluating those sensations, beliefs, goals and plans. And its output is finally an ACT that changes both its state and that of its environment. For us and agent might be a rock, an insect, a fish, a represent of a component of mind, a representation of a human or a segment of computer code that performs some sentient act. An agent may be many things and each may be comprised of other agents. The world may be comprised of agents, all the way down, and emergences, all the way up. |
COGNITIVE DEVICES |
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PREDICTABILITY AND UNCERTAINTY Our complex systems models provide insightful "clouds" of possibile answers to various "what if?" scenarios. Just as drawing an scene on paper helps us to see it better, so does building a computer model force us to understand it better. Unlike an idea residing in one's mind, a computer model is something we can "put on the table." We can share and tweak it and in the process gain new perceptions and perspectives. |
SOME QUESTIONS TO CONSIDER Did we actually discover computation in nature and adapt it to our technologies, or did we invent it? What happens when we take the power that created us, evolution, and place it into our computer code? Some people complain that simulations are "toy models" and overly simplified. But is natural speech and writing any less simplistic? At least simulations can deal with parallel causation which is difficult to do with speech and writing. Our brains seem to operate in parallel moreso than our speech and writing. Why did speech and writing evolve serially? How can we express parallel causation in speech, writing, art and cinema? It has been done, but why is it so difficult? Aside from our computational technologies, how do groups of people, things, artifacts and objects constitute cognitive systems? |
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"The challenges of the 21st century will require new ways of thinking about and understanding the complex, interconnected and rapidly changing world in which we live and work. And the new field of complexity science is providing the insights we need to push our thinking in new directions."
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"There are known knowns. Donald Rumsfeld |
"In
times of fear people turn to fundamentalist mindsets, and I don't mean that
only in terms of religion.
There's economic fundamentalism; there's political fundamentalism, and so forth. Rushworth Kidder |
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DUKE DURHAM HARDWARE: Dell XPS One 27" touch system. 2560x1440 pixel monitor. NVidia GEFORCE GT750m graphics card. HDMI & BlueRay 3D support. NVidia 3D Vision. Touchscreen, 3D graphics capability. |
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HELP |
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HELP IN THE EMBARCADERO IDE:
C/C++/C# popularity April 2015
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HELP ON LINE: Exercise due diligence before asking for help online. |
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