// An improved colorRamp() function and call (Revised 2/21/2012): // The function: //--------------------------------------------------- Color Ramp Version 2012 TColor colorRamp(int part, int whole) { if (whole == 0) whole = 1; // prevent divide by zero part = part % whole; // keep part <= whole int pixelDistanceAlongEdges = (part * 1792) / whole; int red, green, blue; // Which edge of the color cube are we on? if (pixelDistanceAlongEdges < 256) { // from BLACK to BLUE red = 0; green = 0; blue = pixelDistanceAlongEdges; } else if (pixelDistanceAlongEdges < 512) { // from BLUE to CYAN red = 0; green = pixelDistanceAlongEdges - 256; blue = 255; } else if (pixelDistanceAlongEdges < 768) { // from CYAN to GREEN red = 0; green = 255; blue = 255 - (pixelDistanceAlongEdges - 512); } else if (pixelDistanceAlongEdges < 1024) { // from GREEN to YELLOW red = (pixelDistanceAlongEdges - 768); green = 255; blue = 0; } else if (pixelDistanceAlongEdges < 1280) { // from YELLOW to RED red = 255; green= 255-(pixelDistanceAlongEdges - 1024); blue = 0; } else if (pixelDistanceAlongEdges < 1536) { // from RED to MAGENTA red = 255; green= 0; blue = pixelDistanceAlongEdges - 1280; } else { // from MAGENTA to WHITE red = 255; green = pixelDistanceAlongEdges - 1537; blue = 255; } return static_cast(RGB(red, green, blue)); } // The call: Form1->PaintBox1->Canvas->Pixels[i][j] = colorRamp(part, whole);