x

CREATING A NEW EMBARCADERO XE6 PROJECT

 


GETTING STARTED



 



THESE SETTINGS SHOULD NEED TO BE SELECTED ONLY ONCE
This will enable your application to run on any PC. Otherwise, it will only run on one on which Embarcadero is installed.




CONTINUING

PERFORM A "SAVE PROJECT AS" TO THE FOLDER ON YOUR DESKTOP
You must do this before anything else.
!!! If you do not do this, Embarcadero will likely loose track of your files. !!!
!!! Never to a "Save Project As" for this project again. !!!



NOW RUN THE DEFAULT PROGRAM



NOW YOU CAN BEGIN CODING

Click on the "Unit1.cpp" tab at the bottom.

!!! KEEP EVERYTHING NEAT AND TIDY !!!

Before you begin, let's do some housekeeping.
Any statement preceded by "//" is called a COMMENT or REMARK and will be displayed in GREEN.
COMMENTS are there for you, to help you organize your code and to remind you what you've done.
Comments are ignored by the compiler.

It is essential that you observe proper formatting conventions.
Your code should be indented properly, like an outline, to show the scope of statements.
You should comment your code profusely.
(Don't expect anyone to help you debug your code if it is not neatly written.)

Insert the following comments as a first step in organizing your code:

Click on the "Design" tab at the bottom.
This is what your application will look like when it opens.
This is the WYSIWYG (what you see is what you get) editor for the GUI (graphical user interface).

Note that the "Properties" tab is selected by default.




LET'S SAVE WHAT WE'VE DONE AND QUIT





LET'S REVIEW WHAT EMBARCADERO HAS DONE


LET'S GO BACK TO THE SIMULATION PAGE TO SEE HOW WE CAN MODIFY WHAT WE HAVE DONE